{
  "header.eyebrow": "Workshop Archives",
  "header.title": "Hunts Undertaken",
  "header.description": "A blood-stained record of personal hunts, technical experiments carried out in the back alleys of Yharnam, and open source offerings left at the Workshop gates. Filter by contract type, beast marks, and trick weapons used.",
  "header.cta_works.top": "Follow",
  "header.cta_works.bottom": "My Chronicle",
  "filter.category": "Contract Type",
  "filter.tags": "Beast Marks",
  "filter.stack": "Trick Weapons",
  "filter.reset": "Cleanse all blood",
  "filter.search_tag": "Track a beast mark",
  "filter.search_stack": "Seek a trick weapon",
  "filter.none_tag": "No beast marks found in this district.",
  "filter.none_stack": "No trick weapons in this chest.",
  "filter.selected": "Equipped",
  "filter.all": "All Districts",
  "filter.personal": "Personal Hunts",
  "filter.open_source": "Workshop Gifts",
  "filter.client": "Blood Contracts",
  "status.done": "Beast Slain",
  "status.in_progress": "The hunt continues...",
  "status.archived": "Lost to the nightmare",
  "omnicard.shortDescription": "A strategic card game with a custom business engine — forged in the Workshop with the precision of a hunter's trick weapon.",
  "omnicard.longDescription": "Omnicard is the greatest hunt this Workshop has ever known: a complete strategic card game with a business engine complex enough to make the Choir jealous. Domain modeling, effect management, real-time synchronization — each a beast that required careful study before engaging. The hunt continues still, for this is Old Yharnam-level complexity.",
  "omnicard.highlights.0": "A modular rules engine crafted like a trick weapon — transforms to fit the situation",
  "omnicard.highlights.1": "Effect and state management more tangled than the paths beneath Yharnam",
  "omnicard.highlights.2": "Real-time cooperation between players — beckoning bell included",
  "omnicard.lessonsLearned.0": "Structuring complex business logic without going blood-drunk",
  "omnicard.lessonsLearned.1": "Evolving a game engine cleanly — like upgrading a weapon at the Workshop",
  "omnicard.lessonsLearned.2": "Architecting a long hunt mixing front, back, and gameplay mechanics",
  "pvzf-translation-fr.shortDescription": "Leading the French hunting party of PVZ Fusion translation — a veteran hunter marshaling the pack.",
  "pvzf-translation-fr.longDescription": "PVZF Translation FR is the French chapter of the PVZ Fusion translation hunt. The hunter leads this party through fog-laden streets of terminology, maintaining consistency like maintaining rally potential in a boss fight. This is not mere translation — this is a coordinated hunt.",
  "pvzf-translation-fr.highlights.0": "Lead hunter of the French translation pack",
  "pvzf-translation-fr.highlights.1": "Terminology consistency — never staggered by mistranslation",
  "pvzf-translation-fr.highlights.2": "Coordination worthy of a chalice dungeon co-op run",
  "pvzf-translation-fr.lessonsLearned.0": "Commanding a cooperative hunt with strict quality requirements",
  "pvzf-translation-fr.lessonsLearned.1": "Formalizing translation standards — the hunter's code of the written word",
  "pvzf-translation-fr.lessonsLearned.2": "Maintaining quality when the blood moon rises and deadlines loom",
  "portfolio.shortDescription": "A next-generation portfolio conceived as an immersive hunt — personal branding through beast blood and moonlight.",
  "portfolio.longDescription": "This portfolio was conceived not as a mere showcase, but as a complete hunt through the streets of front-end mastery. Every animation, every interaction, every pixel — placed with the care of a hunter preparing for the long night. The goal: an experience that would make even the Doll smile.",
  "portfolio.highlights.0": "Modern Angular architecture with SSR — like lighting a lantern in the Dream",
  "portfolio.highlights.1": "Reusable components, strongly-typed like hunter's oath-bound contracts",
  "portfolio.highlights.2": "GSAP animations flowing like a hunter dashing through Cathedral Ward",
  "portfolio.highlights.3": "Lighthouse optimization — hunting performance beasts with surgical precision",
  "portfolio.highlights.4": "Custom design system dark and atmospheric as a moonlit Yharnam rooftop",
  "portfolio.lessonsLearned.0": "Building architecture for a heavily animated site — a hunt with many beasts",
  "portfolio.lessonsLearned.1": "Balancing rich animations with mobile performance — the hunter's eternal dilemma",
  "portfolio.lessonsLearned.2": "Using UX as a vector for branding — the hunter's calling card in blood",
  "portfolio.lessonsLearned.3": "Industrializing responsive media — a methodical hunt through every viewport",
  "lis-web.shortDescription": "A professional web presence — no tricks, no beasts, just a clean hunt delivered on contract.",
  "lis-web.longDescription": "LIS Web is a straightforward hunt — a blood contract fulfilled with precision. A real, usable web solution where the hunter must balance business expectations with technical delivery, all while maintaining the composure of one who has faced Amygdala and lived.",
  "lis-web.highlights.0": "A web presence as reliable as a fully upgraded saw cleaver",
  "lis-web.highlights.1": "Business and technical expectations hunting in perfect tandem",
  "lis-web.highlights.2": "A contract grounded in the real streets of professional Yharnam",
  "lis-web.lessonsLearned.0": "Translating client needs into clear interfaces (deciphering notes more cryptic than Byrgenwerth's)",
  "lis-web.lessonsLearned.1": "Building credibility — earning trust like earning blood echoes, one hunt at a time",
  "lis-web.lessonsLearned.2": "Converging technique, image and readability like converging blood ministration paths",
  "dev-mates.shortDescription": "The company's banner — a hunter's mark raised above the Workshop door.",
  "dev-mates.longDescription": "Dev-Mates is the Workshop's public face. Part calling card, part trophy room — it represents the hunter's professional identity, clear purpose, and service offering. Like the Workshop itself: functional, purposeful, and always ready for the next hunt.",
  "dev-mates.highlights.0": "Showcasing the hunt's results — trophies mounted with pride",
  "dev-mates.highlights.1": "Message and identity aligned like a perfectly visceral attack",
  "dev-mates.highlights.2": "Credibility earned through blood, not empty promises",
  "dev-mates.lessonsLearned.0": "Building a site that serves both communication and the hunt's legacy",
  "dev-mates.lessonsLearned.1": "Thinking about professional identity through the fog of the Dream",
  "dev-mates.lessonsLearned.2": "Image-driven approach without losing the hunter's discipline",
  "pvz-fuzion-console-manager.shortDescription": "A console tool for tracking missing translations — the hunter's monocular for quality assurance.",
  "pvz-fuzion-console-manager.longDescription": "PVZ Fuzion Console Manager is a specialized tool, like a hunter's torch illuminating dark corners. Its purpose: detect missing translations on a specific version and ensure no string hides in the shadows. Simple, effective, purposeful — a tool Gehrman himself would approve of.",
  "pvz-fuzion-console-manager.highlights.0": "Automated detection — no missing translation escapes the hunter's eye",
  "pvz-fuzion-console-manager.highlights.1": "Quality assurance forged in the Workshop's tradition of precision",
  "pvz-fuzion-console-manager.highlights.2": "Built from the real needs of fellow hunters in the field",
  "pvz-fuzion-console-manager.lessonsLearned.0": "Creating tools that serve the hunt (not every weapon needs to be a holy moonlight sword)",
  "pvz-fuzion-console-manager.lessonsLearned.1": "Automating the tedious so the hunter can focus on real beasts",
  "pvz-fuzion-console-manager.lessonsLearned.2": "Designing from concrete need — the hunter's pragmatism over scholar's theory",
  "shreksophone.shortDescription": "A troll artifact — a mini-CDN that replaces everything with a full-screen Shrek saxophone performance. The beast nobody asked for.",
  "shreksophone.longDescription": "Shreksophone is the Patches of the workshop: it lures you in with promises, then drops you into a pit of full-screen ogre saxophone. Deliberately absurd, technically minimal, spiritually devastating. It is the hunter's equivalent of using the 'Make Contact' gesture for a full minute.",
  "shreksophone.highlights.0": "A concept as unforgettable as your first encounter with the Cleric Beast",
  "shreksophone.highlights.1": "Simple execution — like a well-timed parry, nothing wasted",
  "shreksophone.highlights.2": "Creative commitment rivaling Father Gascoigne's commitment to the hunt",
  "shreksophone.lessonsLearned.0": "Seeing a hunt through even when the beast is an ogre with a saxophone",
  "shreksophone.lessonsLearned.1": "Creating a legendary trophy with minimal blood echoes invested",
  "shreksophone.lessonsLearned.2": "The importance of tone — sometimes the hunt is just for laughs",
  "glossairequest.shortDescription": "An educational web application forged with Angular and ASP.NET Core — knowledge tested through the hunt.",
  "glossairequest.longDescription": "GlossaireQuest is a web application structured like a chalice dungeon: Angular in the upper layers, ASP.NET Core in the depths below. Users face interactive quizzes — each a beast to be studied and overcome. Statistics and tracking ensure no hunter goes unmeasured.",
  "glossairequest.highlights.0": "JWT authentication — sealed tighter than the doors of the Grand Cathedral",
  "glossairequest.highlights.1": "Quiz and score management — blood echoes of knowledge, carefully tallied",
  "glossairequest.highlights.2": "Front/back architecture clean as the Doll's workshop attire",
  "glossairequest.lessonsLearned.0": "Separating Angular from .NET like separating the Dream from the Waking World",
  "glossairequest.lessonsLearned.1": "Protected routes structured like the sealed doors of Byrgenwerth",
  "glossairequest.lessonsLearned.2": "Designing an educational dungeon where every encounter teaches something",
  "league-of-data-base.shortDescription": "A web application centralizing League of Legends data — the Workshop's encyclopedia of champions.",
  "league-of-data-base.longDescription": "League of Data Base is a workshop built to house, organize and display League of Legends data through a clear, responsive interface. An extensible foundation managing champions, items, and runes — like the Hunter's Workshop, but for a different kind of combat.",
  "league-of-data-base.highlights.0": "Riot API integration — gathering intelligence like a hunter studies their prey",
  "league-of-data-base.highlights.1": "Storage optimization with hard links — hoarding blood vials efficiently",
  "league-of-data-base.highlights.2": "Responsive interface swift as a quickstep dodge",
  "league-of-data-base.lessonsLearned.0": "Designing extensible architecture around an API that shifts like the Nightmare",
  "league-of-data-base.lessonsLearned.1": "Optimizing storage of vast media collections — the hunter's inventory problem",
  "league-of-data-base.lessonsLearned.2": "Managing user preferences across sessions — maintaining sanity between hunts",
  "blender-collection.shortDescription": "A web platform for Blender add-on collections — the hunter's armory of 3D tools.",
  "blender-collection.longDescription": "Blender Collection is a workshop for organizing and sharing Blender add-ons. Hunters of the 3D realm create their own collections, choose who sees them, and download everything as a single bundle — like preparing a loadout before entering the Nightmare Frontier.",
  "blender-collection.highlights.0": "Profile and collection management — public hunts and private experiments",
  "blender-collection.highlights.1": "Admin dashboard — the hunter's note board with analytics",
  "blender-collection.highlights.2": "Async workers and cache — messengers working while you hunt",
  "blender-collection.lessonsLearned.0": "Structuring a community workshop with tiered access (apprentice, hunter, veteran)",
  "blender-collection.lessonsLearned.1": "Heavy operations without blocking — like fighting without losing rally potential",
  "blender-collection.lessonsLearned.2": "Deploying with Docker and GitHub Actions — the hunter's shortcut through the Dream",
  "symfony-session.shortDescription": "A Symfony application — session management, security and administration, fortified like the Grand Cathedral.",
  "symfony-session.longDescription": "SymfonySession is a web application built to demonstrate session management, security, and administration. A foundation for back-office tools or training platforms — as fortified as Cathedral Ward's gates against the beasts of the night.",
  "symfony-session.highlights.0": "Captcha, honeypot, rate limiter — defenses as layered as Cathedral Ward itself",
  "symfony-session.highlights.1": "Full CRUD — managing records like a hunter manages their blood vial supply",
  "symfony-session.highlights.2": "PDF generation and FullCalendar — charting hunts across the calendar of the long night",
  "symfony-session.lessonsLearned.0": "Hardening Symfony with security layers — fortifying against beasts of injection and XSS",
  "symfony-session.lessonsLearned.1": "Clean MVC structure — the hunter's discipline applied to code architecture",
  "symfony-session.lessonsLearned.2": "Connecting front-end ergonomics with server logic — the trick weapon transformation of web dev",
  "timeline.featured": "Legendary Hunt",
  "timeline.detail": "Examine the kill",
  "timeline.aria": "Chronicle of hunts undertaken",
  "modal.close": "Sheathe blade and withdraw",
  "modal.image_fullscreen": "View by moonlight",
  "modal.previous": "Previous hunt",
  "modal.next": "Next hunt",
  "modal.video_title": "Vision of the hunt",
  "modal.description": "Hunter's Notes",
  "modal.lessons": "Lessons of Blood",
  "modal.highlights": "Key Strikes",
  "modal.links": "Blood Trails",
  "modal.demo": "Trial Hunt",
  "modal.site": "The Lair",
  "today": "Tonight"
}
