{
  "header.eyebrow": "Hall of Great Runes",
  "header.title": "Feats of the Tarnished",
  "header.description": "A curated collection of legendary conquests, technical experimentations forged in the crucible of the Lands Between, and open source offerings laid at the foot of the Erdtree. Filterable by decree, sigils, and sacred armaments.",
  "header.cta_works.top": "Behold",
  "header.cta_works.bottom": "My Path",
  "filter.category": "Royal Decree",
  "filter.tags": "Sigils",
  "filter.stack": "Sacred Armaments",
  "filter.reset": "Cleanse all filters",
  "filter.search_tag": "Seek a sigil",
  "filter.search_stack": "Seek an armament",
  "filter.none_tag": "No sigils discovered in this realm.",
  "filter.none_stack": "No armaments found in this dungeon.",
  "filter.selected": "Attuned",
  "filter.all": "All Realms",
  "filter.personal": "Tarnished's Own",
  "filter.open_source": "Erdtree's Gift",
  "filter.client": "Sworn Service",
  "status.done": "Foe Vanquished",
  "status.in_progress": "The path unfolds...",
  "status.archived": "Lost to the Shattering",
  "omnicard.shortDescription": "A strategic card game of immense ambition — a custom business engine forged with the precision of Hewg's hammer, modular as the Elden Ring itself.",
  "omnicard.longDescription": "Omnicard is a Great Rune among projects: a complete strategic card game with a business engine complex enough to rival the Elden Ring's own structure. Domain modeling, effect management, real-time synchronization — each a demigod to be conquered. The Tarnished labors still, for this is a legacy dungeon of the highest order.",
  "omnicard.highlights.0": "Design of a modular, rules-oriented engine worthy of the Golden Order",
  "omnicard.highlights.1": "Management of effects, events and game states more complex than Radahn's festival",
  "omnicard.highlights.2": "Real-time jolly cooperation between players across the fog",
  "omnicard.lessonsLearned.0": "Structuring business logic without going hollow",
  "omnicard.lessonsLearned.1": "Evolving a game engine like leveling a build — clean and testable",
  "omnicard.lessonsLearned.2": "Architecting a legacy dungeon that mixes front, back, and gameplay",
  "pvzf-translation-fr.shortDescription": "Leading the French legion of the PVZ Fusion translation — a Tarnished commanding their own summons.",
  "pvzf-translation-fr.longDescription": "PVZF Translation FR is the French campaign of the PVZ Fusion translation crusade. The Tarnished leads this host with coordination worthy of Radahn himself, maintaining terminological consistency like maintaining poise in a boss fight. It is not mere translation — it is a siege.",
  "pvzf-translation-fr.highlights.0": "Commander of the French Tarnished host",
  "pvzf-translation-fr.highlights.1": "Terminological poise — never staggered by inconsistency",
  "pvzf-translation-fr.highlights.2": "Coordination worthy of Radahn's Festival of War",
  "pvzf-translation-fr.lessonsLearned.0": "Commanding a cooperative invasion with quality requirements",
  "pvzf-translation-fr.lessonsLearned.1": "Formalizing the laws of translation like the Golden Order",
  "pvzf-translation-fr.lessonsLearned.2": "Maintaining Grace in a chaotic, evolving battlefield",
  "portfolio.shortDescription": "A next-generation portfolio forged as an immersive experience — personal branding worthy of an Elden Lord, with animations that would make Radagon envious.",
  "portfolio.longDescription": "This portfolio is no mere showcase — it is a complete demonstration of the Tarnished's mastery, a living monument to modern front-end arts. The goal: an immersive, polished experience reflecting technical prowess, product vision, and the attention to detail of one who has read every item description in the game.",
  "portfolio.highlights.0": "Modern Angular architecture with SSR and hydration — like kindling a Site of Grace",
  "portfolio.highlights.1": "System of reusable components, strongly-typed as Hewg's finest weapons",
  "portfolio.highlights.2": "GSAP animations that flow like Malenia's Waterfowl Dance",
  "portfolio.highlights.3": "Lighthouse optimization — chasing performance like chasing the Elden Ring itself",
  "portfolio.highlights.4": "Custom design system with the visual gravitas of Leyndell, Royal Capital",
  "portfolio.lessonsLearned.0": "Building architecture for a heavily animated site (harder than Malenia, tbh)",
  "portfolio.lessonsLearned.1": "Balancing rich animations with mobile performance — a boss fight in itself",
  "portfolio.lessonsLearned.2": "Using UX as a vector for technical branding, like using lore for worldbuilding",
  "portfolio.lessonsLearned.3": "Industrializing responsive media management — a quest with no fast travel",
  "lis-web.shortDescription": "A professional web presence forged in the real world — no illusions, no phantoms, just delivery.",
  "lis-web.longDescription": "LIS Web is a concrete siege — a real, usable web solution. This conquest tests the Tarnished against the true final boss: aligning business expectations with technical delivery while maintaining the credibility of one who has actually beaten the game.",
  "lis-web.highlights.0": "A web presence as credible as a +25 weapon",
  "lis-web.highlights.1": "Business expectations and technical delivery in perfect jolly cooperation",
  "lis-web.highlights.2": "A project grounded in the real Lands Between of professional work",
  "lis-web.lessonsLearned.0": "Translating client demands into a clear interface (like reading cryptic item descriptions)",
  "lis-web.lessonsLearned.1": "Building a web presence with genuine credibility — no summons allowed",
  "lis-web.lessonsLearned.2": "Converging technique, image and readability like converging Great Runes",
  "dev-mates.shortDescription": "The company's showcase — a banner raised in the Lands Between of professional identity.",
  "dev-mates.longDescription": "Dev-Mates is the banner of the Tarnished's company. Part communication sigil, part technical conquest — it represents professional presence, clear identity, and a service offering that shines like the Erdtree on the horizon.",
  "dev-mates.highlights.0": "Showcasing a professional activity like raising a banner at a Site of Grace",
  "dev-mates.highlights.1": "Message, image, and structure aligned like the stars of Radahn's constellation",
  "dev-mates.highlights.2": "A project centered on the credibility of the Golden Order",
  "dev-mates.lessonsLearned.0": "Building a site that serves both communication and conquest",
  "dev-mates.lessonsLearned.1": "Thinking about company identity through the lens of the Erdtree",
  "dev-mates.lessonsLearned.2": "Image-driven approach without sacrificing the rigor of the Golden Order",
  "pvz-fuzion-console-manager.shortDescription": "A console armament that detects missing translations — the Tarnished's quality assurance blade.",
  "pvz-fuzion-console-manager.longDescription": "PVZ Fuzion Console Manager is a weapon forged for a specific purpose: detecting missing translations on a given version. Like a spirit ash summoned for a precise encounter, it simplifies quality control and ensures no string is left behind in the fog.",
  "pvz-fuzion-console-manager.highlights.0": "Automated detection of missing translations — no hidden walls remain",
  "pvz-fuzion-console-manager.highlights.1": "Quality assurance worthy of the Roundtable Hold's standards",
  "pvz-fuzion-console-manager.highlights.2": "Concrete utility forged from the real needs of the Tarnished fellowship",
  "pvz-fuzion-console-manager.lessonsLearned.0": "Creating tools that are genuinely useful (like the crafting kit, but actually good)",
  "pvz-fuzion-console-manager.lessonsLearned.1": "Automating the tedious so the Tarnished can focus on greater conquests",
  "pvz-fuzion-console-manager.lessonsLearned.2": "Designing from a concrete need — not from the ramblings of the Two Fingers",
  "shreksophone.shortDescription": "A troll artifact — a mini-CDN that surrenders the entire user experience to a full-screen Shrek saxophone solo.",
  "shreksophone.longDescription": "Shreksophone is the Patches of projects: deliberately absurd, technically simple, fully committed to betrayal. One click and the entire interface bows before the Ogre Lord, making way for a full-screen saxophone solo. It is the Elden Ring's equivalent of an invader who only uses gestures.",
  "shreksophone.highlights.0": "A concept as immediately recognizable as the Erdtree on the skyline",
  "shreksophone.highlights.1": "Simple but effective execution — like a backstab with a dagger",
  "shreksophone.highlights.2": "Creative direction more committed than Patches to being a coward",
  "shreksophone.lessonsLearned.0": "Seeing a concept through even when it is deliberately maidenless",
  "shreksophone.lessonsLearned.1": "Creating a legendary project with minimal rune investment",
  "shreksophone.lessonsLearned.2": "Working on tone and impact — the PvP emote of web development",
  "glossairequest.shortDescription": "An educational quest forged with Angular and ASP.NET Core — knowledge through trial.",
  "glossairequest.longDescription": "GlossaireQuest is a web application as structured as a legacy dungeon: Angular on the front, ASP.NET Core in the depths. Users face interactive quizzes — each a boss encounter testing their knowledge. Statistics, result tracking, and admin management complete this grand cathedral of learning.",
  "glossairequest.highlights.0": "JWT authentication — sealed tighter than a fog gate",
  "glossairequest.highlights.1": "Quiz, score and user stats — the Rune Level system of education",
  "glossairequest.highlights.2": "Front/back architecture as clean as Leyndell's golden streets",
  "glossairequest.lessonsLearned.0": "Separation of concerns between Angular and .NET — like separating the Elden Ring's Great Runes",
  "glossairequest.lessonsLearned.1": "Structuring protected routes like sealing Shardbearers behind fog gates",
  "glossairequest.lessonsLearned.2": "Designing an educational dungeon with business logic and tracking",
  "league-of-data-base.shortDescription": "A web application centralizing League of Legends data — the Roundtable Hold of champion information.",
  "league-of-data-base.longDescription": "League of Data Base is a fortress built to centralize, store and display League of Legends data. Designed as an extensible stronghold, it manages champions, items, runes and other resources with multilingual and multi-version support — a true Roundtable Hold of gaming data.",
  "league-of-data-base.highlights.0": "Riot API integration — like communing with the Two Fingers but actually useful",
  "league-of-data-base.highlights.1": "Storage optimization with hard links — hoarding resources like a proper Tarnished",
  "league-of-data-base.highlights.2": "Responsive interface as polished as the Erdtree's golden bark",
  "league-of-data-base.lessonsLearned.0": "Designing extensible architecture around an ever-patching API (the Shattering of versions)",
  "league-of-data-base.lessonsLearned.1": "Optimizing storage of a vast media hoard — the Tarnished's inventory management",
  "league-of-data-base.lessonsLearned.2": "Managing user preferences across sessions — maintaining Grace between play sessions",
  "blender-collection.shortDescription": "A web platform for managing Blender add-on collections — the Hewg's smithy of 3D tools.",
  "blender-collection.longDescription": "Blender Collection is a stronghold for organizing and sharing Blender add-ons. Users forge their own collections, choose public or private visibility, then download their extensions as a single bundle — like collecting all Great Runes into one Elden Ring.",
  "blender-collection.highlights.0": "Profile and collection management — public and private like invaded vs. peaceful worlds",
  "blender-collection.highlights.1": "Admin dashboard with analytics — the Grace Map of supervision",
  "blender-collection.highlights.2": "Async workers and cache — summon spirits that work while you explore",
  "blender-collection.lessonsLearned.0": "Structuring a community stronghold with role levels (Tarnished, Knight, Elden Lord)",
  "blender-collection.lessonsLearned.1": "Heavy operations without blocking — like Radahn holding back the stars without stopping the festival",
  "blender-collection.lessonsLearned.2": "Deploying with Docker and GitHub Actions — fast travel for code",
  "symfony-session.shortDescription": "A Symfony fortress focused on session management, security and administration — the Golden Order of web apps.",
  "symfony-session.longDescription": "SymfonySession is a web application built as a bastion of session management, security, and administration. A foundation for back-office tools or training platforms — as solid as Leyndell's walls before the Shattering.",
  "symfony-session.highlights.0": "Google Captcha, honeypot, and rate limiter — defenses worthy of the Capital",
  "symfony-session.highlights.1": "Full CRUD — managing entities like a true Elden Lord manages their domain",
  "symfony-session.highlights.2": "PDF generation and FullCalendar — mapping the Lands Between of schedules",
  "symfony-session.lessonsLearned.0": "Hardening a Symfony app with multiple security layers — like fortifying Leyndell",
  "symfony-session.lessonsLearned.1": "Structuring clean MVC — the Golden Order demands it",
  "symfony-session.lessonsLearned.2": "Articulating front-end ergonomics with server logic — a Radagon/Marika duality",
  "timeline.featured": "Legendary Feat",
  "timeline.detail": "Inspect this conquest",
  "timeline.aria": "Timeline of the Tarnished's conquests",
  "modal.close": "Retreat through the fog gate",
  "modal.image_fullscreen": "Behold in full Erdtree radiance",
  "modal.previous": "Previous conquest",
  "modal.next": "Next conquest",
  "modal.video_title": "Vision of the conquest",
  "modal.description": "The Lore",
  "modal.lessons": "Runes of Wisdom Gained",
  "modal.highlights": "Key Feats",
  "modal.links": "Pathways",
  "modal.demo": "Trial by Combat",
  "modal.site": "The Domain",
  "today": "This very age"
}
